Individuals may take classes that are at their level or below.
PR stands for "Prerequisite," meaning the student must have completed and passed the listed class(es).
How are classes chosen?
At the beginning of the quarter, you update your application with the classes you wish your student to take. Your student can take a maximum of three (3) classes in an Otherworlde year. A year is three months of real life time. But be careful, make sure you have the time for those classes!
What is an assignment and how do I get it?
Assignments are posted by the teachers in the assignments journal every month, on the first of the month. The students taking that class are listed under the class, and you turn in your assignment by submitting it to the group, then posting it onto the journal with the name of the student and the class. The teacher will update the assignment list to show you finished your assignment. Grades are assigned at the end of the month, before the new assignment is posted.
How are assignments graded?
Each assignment is graded on a 0-5 scale.
0: The assignment was not turned in
1: The assignment is way below average. For writing it's probably around 100 words, or has a lot of spelling and grammar errors. For art, it's probably a sloppily done sketch or sketchy lineart.
2: The assignment is below average. For writing it's probably around 300 words, or has a lot of spelling and grammar errors. For art, maybe it's a sloppily made lineart with sloppy coloring, or a complex but still sketchy piece.
3: The assignment is about average. For writing it's probably around 500 words, maybe a spelling or grammar error here or there. For art, it's probably a nicely colored sketch, or a lineart that was colored sloppily.
4: The assignment is above average. For writing it's probably around 800 words, and it doesn't have grammar or spelling errors, as it's well polished. If it's art, it's probably simplistic but well done in nature, like a single character colored picture with no background.
5: The assignment went above and beyond. For writing that's about 1200 words with no errors. For art, it's a multiple character piece with nice lineart and coloring, or a single character picture with a nice background.
Please note that combining art and writing can boost your score. For example, you could do a single character nicely colored picture with no background with 500 words of polished story with no errors attached and probably get a five.
Remember that teachers differ. Some grade more harshly than others.
How many assignments do I have to finish?
Every class has three assignments. There is one assignment per month, per class. You must do two assignments per class, and those two assignments (or, out of three, your two highest scores) must equal 6.
For example, if your first assignment earns you a four, you can sloppily make the second to get a minimum of 2. That will give you 6 points, meaning you pass the class.
If you are taking three classes, you will be turning in three assignments per month for at least two months out of the three possible months available in the quarter.
Assignments earn extra experience based on the difficulty of the class.
Beginner Classes earn 1x experience points (see front group chart).
Intermediate Classes earn 1.25x experience points (see front group chart).
Advanced Classes earn 1.5x experience points (see front group chart).
Expert Classes earn 1.75x experience points (see front group chart).
How do I earn a degree?
You must meet the requirements of the Division, which is detailed in the Divison section. You can earn as many degrees as you want.
How does my student increase in level?
When your student joins Otherworlde, they will be a Beginner. After an Otherworlde year goes by (three months, coinciding with openings), and the student has passed two of their classes, they may start taking the next level classes and are promoted to the next level. Students do not necessarily have to advance to the next level, but they cannot take classes above their level, regardless of how long they have been in the academy.
Please note that a student must take and complete at least one class per Otherworlde year to remain in good standing. If they do not pass at least one class, they will be docked experience points and may be removed from the academy.
CHR 101, Laws & Principles of Time- students will be studying the laws and principles that govern the malleable object of study, time. Students will be expected to follow these rules entirely after learning them. This class must be taken to advance to higher classes of the school of Chronomancy.
CHR 102, Time Paradoxes I- students will be studying various types of paradoxes created by those with little to no control over their chronomancy. Crash course in how to avoid creating paradoxes.
CHR 103, Enhancers- students will study certain items that symbolize, measure, and synchronize time. Students will learn how to craft an enhancer item at the end of the course as a souvenir.
CHR 104, Alternate Universes- students will study the everchanging idea of alternate timelines, dimensions, and universes, often challenging the question of "what if".
CHR 201, Application of Laws & Principles- the first true manipulation of time, applying the rules to various situations in order to end a problem successfully within constraints.
(pre-req of CHR 101)
CHR 202, Time Paradoxes II- applying prior knowledge of avoiding simple mistakes, students will learn how to create intentional paradoxes to confound, outsmart, and stump enemies or allies alike.
(pre-req of CHR 101 or 102)
CHR 203, Future Sight- utilization of enhancer items in order to see moments of the future, eventually learning how to grasp hold of one string of moments and see an event play out. Students will learn how to influence the future within constraints.
(pre-req of CHR 101 and 103)
CHR 204, Rewinding Time- attempting to manipulate time in order to rewind or reverse it, within constraints of the laws & principles.
(pre-req of CHR 101)
CHR 301, Time Loops- the study and creation of loops of time from moment A to moment B.
(pre-req of CHR 201 and either CHR 203 or 204)
CHR 302, Loopholes- a deeper look into the laws & principles of time, finding loopholes to use in order to manipulate a situation and your usage of time to your favor of "bending the rules." Can only be taken twice, if at all.
(pre-req of any Intermediate course.)
CHR 303, Past Sight- utilization of enhancer items in order to look to the past, eventually learning how to grasp hold of one string of moments and see an event play out. Students will learn how to alter the past to a very small degree within constraints.
(pre-req of CHR 203)
CHR 304, Fast Forward- studying and attempting to speed up time from a point of previous rewinding.
(pre-req of CHR 204)
CHR 401, Teleportation- utilizing past knowledge in order to travel time itself, to teleport oneself into the past, present, or future times to change outcomes in present or future times, or simply watch events unfold right before your eyes/in person.
(pre-req of CHR 301, opt'l supplement of CHR 302)
CHR 402, Scrying- teaches students how to constantly see the past, present, and future of people or places that are familiar to them. May cause short to long term insanity unless done sparingly.
(pre-req of CHR 303)
CHR 403, Freezing Time- utilizing past knowledge into learning how to stop time for yourself (stunt growth), for others (pause them in real time), and stop time in a general area.
(pre-req of CHR 304)
CHR 404, Time Heals- utilizing spells learned over the course of the years in order to reseal and disperse fresh or weeping wounds back to original state.
(pre-req of CHR 303, 304
Students are expected to pick one of two degrees, but are allowed to go for both if they feel strong hearted enough.
Manipulator- CHR 401, 403, 404
Scrier- CHR 402, CHR 404
Recommended Schedule of Classes
Students wishing to get a degree from this school must be ready for hard work over four years. The first three years will be tough as nails, but worth it if they make it to the end.
Final Year- CHR 401, CHR 403, 404 OR CHR 402, 404, free space
Third Year- CHR 301, CHR 303, CHR 304
Second Year- CHR 201, CHR 203, CHR 204
First Year- CHR 101, CHR 103, free space
LIN 101 - Introduction to Spoken Magic (Incantations) - Learn basic incantations that can help you channel both your magic, and the magic of Otherworlde. ((Can be substituted with OTW 101: Incantations.))
LIN 102 - Introduction to Written Magic (Sigils) - Learn the strength behind sigils, runes and magical symbolism, and how that can be applied to practical magic. ((Can be substituted with OTW 105: Introduction to Sigils.))
LIN 103 - Introduction to Animal Magics - Learn the language of animals, as well as how their magic can differ from your own, and how that can be useful. ((Can be substituted with OTW: 103: Intro to Familiars.))
LIN 104 - Introduction to Blood Magic - Become familiar with the basics of blood magic and its language, and learn how it can be useful in light or dark magic.
LIN 201 - Combining Spoken and Written Magic - Combine vocal incantations and written runes to make more powerful magic that can be used in a wider variety of ways.
PR: LIN 101, LIN 102.
LIN 202 - Intro to Familiars - In this class you will learn the history and symbolism behind familiars, as well as get a familiar of your own. ((Can be substituted with OTW 201: Familiar Magic.))
PR: LIN 103
LIN 203 - Basic Sacrifice - With hands-on activities, learn the basics in the variety of ways to sacrifice in order to enhance blood-magic strengths and understanding.
PR: LIN 104
LIN 301 - Dark Incantations - For getting a grasp on performing dark magic while preventing possible negative affects and enhancing the strength of the spellwork.
PR: LIN 201
LIN 302 - Regenerative Magic Seals - Create seals that regenerate magic in a variety of ways, such as working off of a magical feedback loop or draining magic from its surroundings.
PR: LIN 201
LIN 303 - Basic Familiar Magic - Learn to work with your familiar in order to enhance each other's strength and perform magic together without straining yourselves.
PR: LIN 202
LIN 304 - Dark Blood Magic - Apply your knowledge of the magic within blood and sacrifice to more powerful extents.
PR: LIN 203
LIN 401 - Nonverbal Spellwork - Learn to control magic and cast spells non-verbally.
PR: LIN 301 or LIN 304
LIN 402 - Permanent Magic - Learn the difference between myth and fact with permanent magic and spells, and how to create seals that can theoretically last forever.
PR: LIN 302
LIN 403 - Advanced Familiar Magic - Learn to go past the basic magical connection with you familiar, and move on to more advanced topics like dual-body possession or multiple familiar contracts.
PR: LIN 303
LIN 401, LIN 402, LIN 403 or LIN 304.
Y4: LIN 401, LIN 402, LIN 403 or free
Y3: LIN 302, LIN 303 or 304, LIN 301 or free.
Y2: LIN 201, LIN 202 or LIN 203, free.
Y1: LIN 101, LIN 102, LIN 103 or LIN 104.
MDC 101 - Introduction to Medicine - An overview on basic ailments and creating medicines using herbs and recipes
MDC 102 - Identifying and Classifying - Provides insight on how to understand and categorize illnesses and herbs
MDC 103 - Preventing and Fighting Infection - Teaches the dangers of providing medical care and how to avoid mistreating wounds
MDC 104 - The History of Medicine - An overview on treatments and medicine throughout various time periods
MDC 201 - Anaesthetics and Pain Reduction - Creation of medicines aimed toward easing a patient's suffering
PR: MDC 101
MDC 202 - Physical Injuries - Focuses on internal and external wounds on a patient and their treatments
PR: MDC 103
MDC 203 - Mental Recovery - A study of psychological effects of trauma and injury on a patient
PR: MDC 102
MDC 204 - Emergency Medicines - Teaches medicines in nature and how to handle injuries with a lack of supplies
PR: MDC 102
MDC 301 - Resuscitation - An intensive guide on reviving and stablizing a deceased patient
PR: MDC 202
MDC 302 - Medicine Creation - Teaches how to analyze an ailment and create a completely new medicine
PR: PTS 203, MDC 102
MDC 303 - Genetic Involvement - An overview of various humanoid species and how genetics affect treatment
MDC 401 - Terminal Illnesses - A study of fatal sickness and cure creation
PR: MDC 302
MDC 402 - Genetic Manipulation - Teaches alteration of genes in living organisms for medical treatment
PR: MDC 303
MDC 401 or MDC 402, MDC 302, MDC 301, MDC 201
Medicine (Specializing in Terminal Illnesses)
Y4: MDC 401, free, free
Y3: MDC 302, MDC 301, free
Y2: MDC 202, MDC 201, PTS 203
Y1: MDC 103, PTS 102, MDC 101
Medicine (Specializing in Genetic Manipulation)
Y4: MDC 402, free, free
Y3: MDC 303, MDC 302, MDC 301
Y2: MDC 202, MDC 201, PTS 203
Y1: MDC 102, PTS 102, MDC 101
AST 101 - Introduction to Spirit Communication - a brief introduction to various spirit communication beliefs and practices around the world, as well as the ritualistic tools used
AST 102 - Introduction to Psychoactive Plants - a study of various plants used in summoning and spirit communication rituals
AST 103 -Introduction to the History of the Astral Plane - understanding the historic beliefs of the astral plane and the significance of the astral spheres
AST 104 - Astrology - learn about eastern and western zodiacs and their impacts on divination
AST 201 - Storytelling and Music in Ritual - a study of the various stories, music, and songs used in rituals around the world
PR: AST 101
AST 202 - Ritualistic Paraphernalia - a study of the items used in magic rituals in cultures around the world including how to create them
PR: AST 101
AST 203 - Spirit Summoning- a study of the ancient practice of summoning specific spirits for magical assistance, both with benevolent and malevolent intent
PR: AST 101 or AST 102 or AST 103
AST 204 - Sacrifice and Spirit Bonds - a study of sacrifice used in various cultures to form spirit bonds, as well as proper procedures for doing so
PR: AST 101 and AST 103
AST 301 - Spiritual Transparency - a study on various methods used for hiding and becoming apparitional
PR: AST 201 or AST 203
AST 302 - Spellcasting - a study on the distinction between benevolent and malevolent spellcasting, with and without spirit assistance
PR: AST 202 or AST 204
AST 303 - Hypnotism - a study on the effects of hypnosis and inducing vulnerable slumber
PR: AST 201 or AST 204
AST 401 - Fortunetelling - a study of the ancient practice of predicting the future
PR: AST 301
AST 402 - Levitation - a course focused on levitating objects and one's self for small amounts of time
PR: AST 302
AST 403 - Astral Projection - a study on sending the soul out of the body to travel the astral plane
PR: AST 303
AST 401, AST 402, AST 403
YR 4: AST 401, AST 402, AST 403
YR 3: AST 301, AST 302, AST 303
YR 2: AST 201, AST 202, free
YR 1: AST 101, free, free
CRS 101 - Introduction to Dollmaking - an introduction on how to create dolls that are proper vessels for a curse
CRS 102 - Introduction to Fetishes - an introduction to objects with supernatural powers
CRS 103 - Hex Signs - an overview of traditionally used hex signs
CRS 104 - Hex Protection - an overview of methods used to protect from hexes and curses
CRS 201 - Bokor Zombification - a study on the methods used by bokor sorcerers to zombify a person by use of puffer fish poison
CRS 202 - Ritual Components - an overview of various herbs, minerals, candles, incense, and other components used in hexing rituals
PR: CRS 104
CRS 203 - Ancient Grimoires - a study of grimoires written throughout the ages and their histories
CRS 204 - Ancient Curses - a study of ancient curses from cultures around the world and their histories
PR: CRS 102
CRS 301 - Poppets and Sympathetic Magic - a general study and workshop of the practice of voodoo dolls
PR: CRS 102
CRS 302 - Spiritual Entities used in Hexing - an overview of various spiritual entities traditionally used in hexing
PR: CRS 202
CRS 303 - Karma Curses - a study on curses that return negative energy, and other mirror spells
PR: CRS 202, CRS 204
CRS 304 - Illness Hexes - a study of hexes used to cause various illnesses
PR: CRS 202, CRS 204
CRS 401 - Use of Nkondi - a study of the practice of fetishes used to search out wrongdoers and cause or cure sickness
PR: CRS 301 or CRS 304
CRS 402 - Death Hexes - a study of hexes used to cause death
PR: CRS 303
CRS 403 - Cleansing - a study of advanced anti-hexes
PR: CRS 104, CRS 302
CRS 401, CRS 402, CRS 403
YR 4: CRS 401, CRS 402, CRS 403
YR 3: CRS 301 or 304, CRS 302, CRS 303
YR 2: CRS 202, CRS 204, free space
YR 1: CRS 102, CRS 104, free space
ELM 101 - Introduction to Elementalism - a study on the use of elemental magic in various cultures
ELM 102 - Elementalism in Literature - an overview of literature that focuses around elemental systems of magic
ELM 103 - Practical Elementalism - a study on what kinds of talismans and objects are used in the practice of elementalism
ELM 104 - Elementalism and Safety - an overview on safety regulations and requirements for practicing various types of elementalism
ELM 201 - Basic Firemancy - an overview of control of fire as well as its history and use in cultures
PR: ELM 103, ELM 104
ELM 202 - Basic Watermancy - an overview of control of water as well as its history and use in cultures
PR: ELM 103, ELM 104
ELM 203 - Basic Earthmancy - an overview of control of earth as well as its history and use in cultures
PR: ELM 103, ELM 104
ELM 204 - Basic Windmancy - an overview of control of wind as well as its history and use in cultures
PR: ELM 103, ELM 104
ELM 301 - Wall Creation - a study on using an element to create walls for protection
PR: Any 200-level class
ELM 302 - Targeted Elementalism - a study on how to focus magic to affect one specific target, useful when fighting among allies
PR: Any 200-level class
ELM 303 - Elementalistic Alchemy - a study on how to make a determined element behave like another one or even turn into it
PR: Any 200-level class
ELM 304 - Energymancy - a study on how to control electricity and lightning
PR: ELM 202 and ELM 204
ELM 401 - Morphing - a study on turning portions of the body into an element and morphing those portions into various shapes
PR: ELM 304, ELM 303
ELM 402 - Aura Manipulation - an overview on how to sense other person's aura and read it for foretelling movements
PR: ELM 302, ELM 304
ELM 403 - Elementalistic Catastrophes - an overview of catastrophic elementalistic spells
PR: Any 200-level class, ELM 302
ELM 401, ELM 402, ELM 403
Y4: ELM 401, ELM 402, ELM 403
Y3: ELM 303, ELM 304, ELM 302
Y2: ELM 204, ELM 202, free
Y1: ELM 103, ELM 104, free
SHD 101 - Shadowmancy in Nature - in this course, students will first study plants that utilize shadowmancy, animals made up of shadow, then finally sentient beings that naturally are shadow-creatures.
SHD 102 - Aggressive Shadowmancy - this course will teach a student how to utilize shadow tendrils, first for movement and grasping, then for strangulation and constriction, and finally for slicing and cutting.
SHD 103 - Shadowstalking - this course will teach a student first how to blend into the shadows as a hiding tactic, then how to change objects back and forth from shadow, and finally how to change oneself to and from shadow.
SHD 104 - The Shadow Realm - this course will first teach the student about the dangers of the shadow realm, and finally involve a field trip to the realm where the student will study an aspect of it.
SHD 201 - Shadowporting - this course will teach the student how to utilize shadows for rapid movement. First the student will learn how to jump short distances from shadow to shadow in a room, and finally how to memorize and sense a shadow in a separate area and shadowport into it.
PR: SHD 101 or SHD 103
SHD 202 - Shadow Beasts - this course will focus on powerful beasts in shadowmancer lore, as well as involve a field trip to the shadow realm to view the burial site of a fallen shadow god.
PR: SHD 103 or SHD 104
SHD 203 - Shadow Illusions - this course will teach a student how to make an illusion, first by introducing the student to shadow manipulation, and then teaching them how to craft visual illusions made shadow.
SHD 204 - Shadow Bandages - the student will learn how to flatten their shadow tendrils into bandage shapes and use them to stem the flow of blood from a wound.
PR: SHD 102
SHD 301 - Shadow Wormholes - this course will inform the student of various wormholes around the academy that can be used for rapid movement, how wormholes were used historically in shadow battles, and how to connect one shadow to the other to ensure rapid transportation.
PR: SHD 201 or SHD 202
SHD 302 - Shadow Objects - students will learn how to create objects that retain their shape and corporeality, first by duplicating small objects they can study and are familiar with, and finally by learning how to create small objects from the mind.
PR: SHD 203
SHD 303 - Shadow Acid - the student will be taught how to convert shadow into an acidic substance that can be sprayed onto an enemy in battle. They will learn how to craft three separate strengths of acid depending on how much damage is desired.
PR: SHD 202 or SHD 102
SHD 304 - Shadow Stitching - in this course, students will learn how to utilize shadow tendrils as needle and thread to stitch together wounds, as well as learn how to keep shadows permanently corporeal for this purpose.
PR: SHD 204
SHD 401 - Shadow Puppetry - in this course, the student will be taught how to gain control of an enemy's shadow, first by moving objects by interacting with their shadows and finally by manipulating a living being's shadow to take control of their body.
PR: SHD 302 or SHD 301
SHD 402 - Shadow Erosion - this class will teach the student how to further manipulate a shadow to change the shape of the object casting it in a reverse casting method. This can be used to shave off limbs or cause serious damage in battle.
PR: SHD 303
SHD 403 - Shadow Reconstruction - the student will be taught how to create replacement bone, muscle, and skin tissue to merge into a physical body, a sort of shadow prosthetic, as well as how to connect living tissue to shadow tissue.
PR: SHD 304
SHD 401, SHD 402, SHD 403
Y4: SHD 401, SHD 402, SHD 403
Y3: SHD 302, SHD 303, SHD 304
Y2: SHD 203, SHD 204, free space
Y1: SHD 102, free space, free space
PTS 101 Introduction to Potions - learn a little about the types of potions that potionmakers make, about the ingredients used, and then make a simple potion at the end of the quarter.
PTS 102 Introduction to Potion Herbs - this course provides a more detailed overview of herbs used in potionmaking, starting with making herbal teas (the simplest of potions), then learning how to research and create a herb-based potion.
PTS 103 Potions and Ethics - in this course, students are introduced to ethics behind potions and their making, or lack thereof. Students are given various assignments for slipping potions into classmates' food and drink and taught how potions can be used to manipulate others.
PTS 201 Healing Potions - this workshop goes over common types of herbs that are used in healing potions, first those used in herbal teas and salves, and later those with stronger healing power and more complex recipes.
PR: PTS 102
PTS 202 Basic Mind-Altering Potions - this course will teach the student how to create potions that cause insomnia, sleepiness, and amnesia by introducing them to ingredients that cause those issues.
PR: PTS 103
PTS 203 Advanced Potion Herbs - this course introduces students to powerful herbs that exist in the three regions surrounding the academy: the desert, the mountains, and the forest. Students will learn what kind of herbs grow in those areas and harvest them.
PR: PTS 102
PTS 301 Basic Transformation Potions - this class focuses on simple alterations of the body, such as changing skin color and growing small body parts like claws, tails, or wings.
PR: PTS 203
PTS 302 Aphrodisiac Potions - this course focuses on creating three types of aphrodisiac potions: those that cause lust, those that cause infatuation, and powerful mentally-altering love potions.
PR: PTS 202
PTS 303 Emotion Potions - this workshop teaches the student how to create potions that affect the three basic emotions of sentient beings: happiness, sadness, and fear.
PR: PTS 201
PTS 304 Rare Potion Ingredients - this course gives the student an overview of potion ingredients that are not herbs, such as animal-based products and various gemstones and minerals.
PR: PTS 203
PTS 401 Advanced Mind-Altering Potions - this course teaches the student how to create potions that cause hallucinations and paranoia, as well as covers how to manipulate the five senses.
PR: PTS 302 or PTS 303
PTS 402 Transmutation - this course will teach the student how to temporarily transform their entire body into another being using transmutation potions. The student will learn how to transmutate by species and by individual.
PR: PTS 301
PTS 403 Illness and Death Potions - this course will teach the student about poisonous herbs, and how to create potions that cause sickness, as well as potions that would be fatal in small doses.
PR: PTS 301
PTS 404 Potion Workshop - this course is a one on one workshop where the student works with the professor to create a potion of their own making. They will have to apply knowledge learned in previous courses to satisfy the requirements of the course.
PR: PTS 304
PTS 404 and Two of the following: 401, 402, 403
It varies depending on which expert level class you want
Y4: PTS 401, PTS 402, PTS 404
Y3: PTS 303, PTS 304, PTS 301
Y2: PTS 202, PTS 203, free space
Y1: PTS 102, free space, free space
NEC 101 Spiritual Communication - learn to communicate with the dead in seances.
NEC 102 Introduction to Necromancy - an introduction to the types of magic required for necromancy
NEC 103 Necromantic Talismans - learn about the various talismans used in the practice of necromancy
NEC 201 History of Necromancy - an in-depth study of necromancy reports in various cultures
NEC 202 Animal Necromancy - practice raising and controlling the bodies of dead animals.
PR: NEC 102
NEC 203 Necromantic Sustenance - a study of the various food and drink designed to empower the necromantic ability
NEC 204 Necromancy in Literature - a study of various books that involve necromancy in history
PR: NEC 101
NEC 301 Necromancy - practice raising and controlling the bodies of dead humans
PR: NEC 202
NEC 302 Reaping - create and learn to wield a scythe to trap and release souls
PR: NEC 101, NEC 202
NEC 303 Bone Divination - use bones to divine simple futures
PR: NEC 101, NEC 201
NEC 304 Life Drain - learn how to drain the life of others to increase your own
PR: NEC 103, NEC 203
NEC 401 Advanced Necromancy - practice raising and controlling the bodies of dead paranormal creatures
PR: NEC 301
NEC 402 Soul Manipulation - learn how to reach for a soul while it remains in its body. Perfect for gathering vital information and possible body and mind manipulation
PR: NEC 301, NEC 204
NEC 403 Exorcism - learn how to purge a body of spirits
PR: NEC 302
NEC 404 Army of the Dead - learn how to raise and control zombie hoards
PR: NEC 103, NEC 301, NEC 302
Three of the following: NEC 401, NEC 403, NEC 403,NEC 404
Note that it varies depending on which Expert level classes you prefer.
Y4: NEC 401, NEC 402, NEC 403
Y3: NEC 301, NEC 302, NEC 304
Y2: NEC 204, NEC 202, free space
Y1: NEC 101, NEC 102, free space